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gfv

Fox Form: The abillty to transform into a fox

System: You must spend six energy points, and you must roll a six or higher in order to successfully employ this power.

The ability to generate fire from their tails

System: You must spend three energy points and roll a three or higher to succesfully employ this use of this power. Any wounds made by the tail will cause three energy points worth of damage.

The ability to breathe fire:

You must spend six energy points and roll a seven or higher to successfully employ the use of this power. Any wounds made with this ability will cause six points worth of damage.

The power to appear in dreams:

System: You must be present in the room with the sleeping person, and you have to touch them. Furthermore you must spend three energy points and roll a six or higher to use this power.

Claws of Flame: This power adds extra damage to your attacks in the way of enchanted fire damage. The claws of the kitsune will appear to glow a soft red to indicate this power is active. They will be hot to the touch like metal that has been exposed to a fire, and when they make contact with a victims flesh the victim will take extra damage from it.

You must spend three energy points and roll a three or higher to successfully employ the use of this power. Each successful attack for the duration of one scene will get an additional +1 modifer in damage in addition to the normal 2 points of damage a kitsune claw normally causes.

The ability to create illusions: This ability allows the kitsune the ability to create static illusions bound to one place for the duration of one scene which will immediately dissapate upon the individual in question realizing that it is in fact actually only an illusion that they see. The illusions cannot actually harm you, and are typically only mistaken for hallucinations and used to confuse the opponent of the kitsune in battle. 

The ability to summon a spirit fox: This ability allows the kitsune to summon a spirit fox. The spirit fox can attack the opponent of the kitsune in the regular manner of other summoned creatures in this game.

System: Spend five energy points. A spirit fox with a 5/5 Energy Pool will appear and it will attack opponents in the name of the one who summoned it, who can send it back to the spirit realm.

Night Vision: The ability to see in pitch darkness. The eyes turn red like twin flames and they can be seen as glowing flames within the darkness.

System: You must spend two energy points and roll a two or higher in order to successfully implement this power. It lasts for the duration of one scene.